isPointInLine
- bool isPointInLine(T px, T py, T lx1, T ly1, T lx2, T ly2, float error)
pure nothrow @nogc @safe
bool
isPointInLine
- bool isPointInLine(T[2] point, T[2] lineStart, T[2] lineEnd, float error)
- bool isPointInLine(Vector2 point, Vector2 lineStart, Vector2 lineEnd, float error)
hip math collision
functionsstructs
Error AKA approximation